
Learning tool / personal product
Modern Chinese History Challenge
A modern Chinese history revision tool that grew from a real final-exam preparation need
Work
This collection includes my work in products, user research, digital tools, course research, and communication. The projects are at different stages: some are accessible websites, while others remain early prototypes or course outcomes.
Rather than presenting them as mature products, I want to explain clearly what I did, which judgments I made, and what remains unfinished.
01
Knowledge-structuring and tool experiments developed around real learning needs.

Learning tool / personal product
A modern Chinese history revision tool that grew from a real final-exam preparation need
Collection of learning-tool and productivity experiments
A collection of experiments in knowledge structure, memory workflows, and mobile learning experiences.
02
Product prototypes, websites, and digital experiments developed from personal observation and concrete problems.

Personal product / entertainment personality-matching test
An entertainment personality-matching experience designed for self-observation

Interactive product for interpersonal self-observation
Turning abstract principles of relationships into an interactive observation a person can complete directly
Real-life reconnection product / side quests for university students
A product experiment that uses lightweight real-world tasks to help highly online university students reconnect with their bodies, surroundings, familiar people, and everyday life.
Sleep-recovery web assistant / behavioral design product
A product concept that turns sleep and schedule information into an actionable recovery timeline for the next few days after staying up late or losing a stable routine.
Work-gamification research website / course project
A browsable website that organizes theories, evaluation dimensions, and operating logic related to gamification at work.
Personal brand and long-term digital home
A digital space for documenting Tian Feng’s experience, projects, research, views, and life over time.
03
Interim work shaped by user insight, course research, and communication.
Consumer research / brand design / course report
A healing subscription-brand concept designed to help young people reconnect with concrete life through low-pressure action amid heavy online use, weak real-world connection, and social comparison.
Management and human resource management course research
A management and HR perspective on how one person might coordinate a working system made up of themselves and multiple AI collaborators.
Literature review / course research
A Chinese- and English-language literature review on workplace design, psychological resources, well-being, ergonomics, modularity, and employee experience.