Work

Work and practice

This collection includes my work in products, user research, digital tools, course research, and communication. The projects are at different stages: some are accessible websites, while others remain early prototypes or course outcomes.

Rather than presenting them as mature products, I want to explain clearly what I did, which judgments I made, and what remains unfinished.

01

Learning-tool experiments

Knowledge-structuring and tool experiments developed around real learning needs.

Modern Chinese History Challenge home page showing 264 questions, learning statistics, three main revision paths, and topic practice

Learning tool / personal product

Modern Chinese History Challenge

A modern Chinese history revision tool that grew from a real final-exam preparation need

Live
My role
Need definition, question-bank organization, learning-flow design, front-end development, engineering refactor, testing, and launch
View project

Collection of learning-tool and productivity experiments

Learning Tools and Productivity Experiments

A collection of experiments in knowledge structure, memory workflows, and mobile learning experiences.

Learning-tool collection
View project

02

Products, websites, and digital practice

Product prototypes, websites, and digital experiments developed from personal observation and concrete problems.

AIsoul Soul Mirror result-page cover showing AI personality match, reflective interpretation, and a six-dimension profile

Personal product / entertainment personality-matching test

AIsoul | Soul Mirror

An entertainment personality-matching experience designed for self-observation

Live
My role
Product positioning, experience flow, scoring and matching logic, generative-content integration, backend organization, testing, and launch
View project
GAP cover presenting the theme of hidden fractures in interpersonal relationships

Interactive product for interpersonal self-observation

GAP

Turning abstract principles of relationships into an interactive observation a person can complete directly

Live
My role
Product positioning, content framework, question design, scoring rules, experience flow, front- and back-end implementation, and deployment
View project

Real-life reconnection product / side quests for university students

DailyTasks

A product experiment that uses lightweight real-world tasks to help highly online university students reconnect with their bodies, surroundings, familiar people, and everyday life.

Local MVP
My role
Product initiation, user-problem research, content design, AI-assisted development, and acceptance testing
View project

Sleep-recovery web assistant / behavioral design product

Tonight Recovery

A product concept that turns sleep and schedule information into an actionable recovery timeline for the next few days after staying up late or losing a stable routine.

Web prototype
My role
Problem definition, product logic, writing and experience design, and AI-assisted development
View project

Work-gamification research website / course project

OrgGamify

A browsable website that organizes theories, evaluation dimensions, and operating logic related to gamification at work.

Live
My role
Research organization, information architecture, website production, and presentation
View project

Personal brand and long-term digital home

Nihao Fengzi

A digital space for documenting Tian Feng’s experience, projects, research, views, and life over time.

In continuous development
My role
Content owner, brand and information-architecture decisions, AI-assisted development, and visual acceptance
View project

03

User research and content work

Interim work shaped by user insight, course research, and communication.

Consumer research / brand design / course report

Return to Shore

A healing subscription-brand concept designed to help young people reconnect with concrete life through low-pressure action amid heavy online use, weak real-world connection, and social comparison.

Course outcome
My role
User insight, consumer profile, brand positioning, report writing, and visual presentation
View project

Management and human resource management course research

AI Workforce and the One-Person Company

A management and HR perspective on how one person might coordinate a working system made up of themselves and multiple AI collaborators.

Course research

Literature review / course research

Workplace Design Literature Review

A Chinese- and English-language literature review on workplace design, psychological resources, well-being, ergonomics, modularity, and employee experience.

Literature review